Au is on the horizon

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Our eyes are bloodshot, our work areas are full of empty energy drink cans, and our beds have filed a formal request to spend more than two hours per night with us. Our spirits remain high, though, because we're almost there.
As we work around the clock to put the finishing touches on Halo 4, our studio is focused on three main things: finding bugs, fixing bugs, and arranging a cage match between Caitie and Hoop (two of our developers on services). Actually, we’re trying to arrange a triumvirate of events, which includes the aforementioned cage match, a Gangnam Style dance off, and a Nerf war but either way, my money is on Caitie. Primarily because I like the thought of keeping my money.
Our PR and Marketing teams are also going full speed ahead, as they prepare to kick things into overdrive. I snuck a peek at their calendar for the next few months, and let’s just say they have more than a few surprises up their sleeves. Some of those things you will see in stores, others will aid you in your eternal quest for nourishment, and a few of them have the potential to blow your mind. (I say potential because they will blow your mind if you like awesome things, but maybe not if you don’t like awesome things. Take that as you will.)
By the way, Halo 4 launches in less than 50 days. If you’re not ready, I suggest you get ready, and what better way to do that than by learning about the Covenant weapons you will soon have at your disposal?
Halo 4’s Covenant Weapons

The Covenant weapons in Halo 4 presented us with an interesting design challenge. Traditionally, they haven’t been as popular as their UNSC counterparts, and they get much less use across the board. From a high level, we still wanted them to feel alien, futuristic, and technologically advanced (or at the very least, foreign) when compared to human weaponry, but we also wanted them to be equally viable choices.This was not an easy problem to solve.
There are a lot of gameplay specific reasons why Covenant weapons function the way they do. The blue/purple/pink color schemes and higher-pitched sound effects are intended to contrast the UNSC weapons and make enemy fire stand out. The projectiles are intentionally slower so that when fighting AI, the player is able to react and dodge them. They also tend to drain shields faster than armor health because it adds tension and creates situations where the player feels like they are escaping a fire fight by the skin of their teeth. In short, the weapons were designed to be fun to fight against, and some of these properties work against making them fun to use.
So how did we resolve these issues? On the aesthetics side, we felt like the shiny textures, bright colors, and flawless models of the past made them read a bit too toy-like, so we tried to make everything slightly more grounded. We did that by showing more wear and tear (such as scuffs and imperfections) and using new textures that made the guns look like they were created from hard metallic alloys (instead of plastic). The audio for all Covenant weapons went through several iterations until they felt a bit more punchy and visceral, while still sounding alien. As far as gameplay goes, we changed the weapon properties to make them better equivalents to UNSC weaponry. For example, the projectile speeds are drastically increased when the player uses them so that they are easier to hit targets but when AI fires them at the player, they are slower so that they are still fun to dodge. Finally, we spent a lot of time on the interface components. Two such examples are the zoom scopes, which were made to have a much more alien feel when using the guns, and the digital displays and reticles use of a similar alien language.
Halo 4 features nine Covenant weapons, with a mix of old and new. Take a look at them in action by watching the following (brand new!) video, and then we’ll chat a bit about how they feel when you’re using them on Halo 4’s virtual battlefields.
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