While there are many incredible fan-made creations available to download, there’s a group of creators that are remaking classic Halo maps for Halo 4. Classic Map Spotlight is a new feature on Halo Waypoint that showcases the fine work from the Classic Community Group. Bringing classic Halo maps into Halo 4 is a challenging feat, and Classic Map Spotlight will feature an interview with the map’s creator, and give an inside look at what inspired the remake, and more!
Hello everyone, this is Xsjados here from the Classic Community Group posting our first ever Classic Map Spotlight. Joining me today is nillapuddin626. He is here to talk about his amazing remake.
Xsjados: So to start, why don't you give us a quick description of what AstroTurf is exactly, and what game types it supports?
nillapuddin626: AstroTurf is my recreation of “Turf” from the Halo 2 Killtacular Map Pack, and it supports all base game types.
Xsjados: What made you decide to remake Turf and especially use Impact as the Forge canvas of all maps?
nillapuddin626: Whenever I decide to remake a map it’s always to recapture a certain experience from Halo’s past. 3-Plot on Turf was the basis for some of my fondest memories back in the day, and I loved the atmosphere Turf created. Although Halo often takes us to alien worlds, I enjoy when we have pit stops in a more human environment. Impact gave me the perfect opportunity to create a new “human” experience with a very simplistic approach to geometry. I did my best to add a subtle degree of “life” to make it feel real.
For those of you who are longtime Halo fans, you will find my map description very punny:
"This relay station on the Outskirts of UNSC Controlled space has a very familiar courtyard, reminiscent of Earth's metropolitan areas."
Xsjados: I really do love the aesthetics of this remake. It really separates this Turf from all the rest.
nillapuddin626: Thank you very much, this is a map that honestly came together better than I had hoped.
Xsjados: In terms of scale and gameplay though, how much of your map would you say is the same or close to the original? Were there certain areas of your map you had to change to make this map work with Halo 4's sandbox?
nillapuddin626: To be completely honest with you, and being as modest as possible, I took every possible action to be as faithful as possible. The amount of measuring and dual monitoring I went through would make your head hurt. The geometry of the map is as close as I could possibly obtain through Forge. However, there are a couple things I was unable to recreate exactly within Forge - the dynamic garage doors and the extendable walkways on the outer ledges being the two. However a shield door replacement and small walkways replace them so the gameplay is nearly identical.
Xsjados: Ok now as we are winding down I’d like to ask you some small questions about you as a Halo fan. Is that ok?
nillapuddin626: Absolutely, I would love to.
Xsjados: How long have you been playing Halo and which would you say is your favorite one so far?
nillapuddin626: I have been playing Halo since Halo: Combat Evolved was released in 2001. I remember being completely engulfed in the sci-fi universe, and the countless times my friends and I lugged that huge console around the neighborhood Lanning for some Rockets on Prisoner. As for my favorite game, my rose-tinted glasses make this difficult. What I will say is that I am actively looking forward to the Halo universe’s continuance going forward.
Xsjados: Out of all the maps besides Turf, which would be your all-time favorite Halo map?
nillapuddin626: Yet another killer question. I don't know if I could ever settle on one specific map. Although I am a monumental fan of the symmetrical arena maps, I think I will give some love for a map that doesn't get as much love: Relic. Not always the best pallet, but few games were ever as tense and exciting as an evenly matched 1-Flag BTB game on Relic.
Xsjados: Any hints to future projects you might be working on that would make the fans very excited to see?
nillapuddin626: Well in Halo 4 so far I have provided my style and expertise to recreating three of my favorite Halo 2 maps: Turf, Foundation and Desolation. However, I never had the space to recreate one of my favorite maps until Forge Island was released. If you read the previous question you might have a hint of what I mean. I know it’s been awhile since Forge Island was released, but I take my projects very seriously, and because this one is such a labor of love, I cannot rush it. But I will say, it does excite me to see that structure towering over the play space.
Xsjados: Sounds exciting! Feel free to add any last minute things you would like to say.
nillapuddin626: Nothing other than that I am incredibly excited to have this opportunity to share my map through this platform, and that I highly encourage anyone else looking for great remakes to visit the remake collection thread in the forums where the community does a great job seeking out maps and map-makers alike.
Xsjados: Well that's it for our first spotlight! Thank you so much nillapuddin626 for your time and for such a great remake.
For those looking to download this awesome map you can find it here: AstroTurf.
For more remakes, check out our group’s thread in the forums Classic Map Remakes Halo 4,
where you can find a full list of all remakes. If you have a map you would like to submit, post it there and we’ll be happy to look at it for you.