Office of Halo Intelligence, or OHI for short, is a semi-regular diary-type feature brought to you by various members of the Halo 4 development team. Kiki Wolfkill, Executive Producer of Halo 4, kindly agreed to write the second entry. We hope you enjoy an inside look at the making of our next title!
From the 1.25.12 edition of the Halo Bulletin:
Sweet! I feel honored to get to contribute a little blurb to this week's Bulletin. I'll do my best to try to keep you entertained for at least 15 seconds with all sorts of savory and unsavory details about the goings-on here on the Halo 4 team. In all seriousness, this team is doing some extraordinary work, and I look forward to being able to share more of their heroic deeds periodically over the next few months.
So, what the hell are we up to? Well, as even Kotaku noticed, Seattle was hit with a Snowpocalypse of proportions unseen since, wait for it.... 2011. Some 343-ers were stranded at home, racking up gamerscore and ruining their futures with hours of TV viewing (my marathons of choice: Downton Abbey and Spartacus). Now we're back and man, catch-up is a b****.
We've had an action-packed week of internal mission reviews, a deep-dive with the Marketing and PR teams, and a quick little exec review thrown in for good measure. It may sound like a lot of reviews and that's because it is…. we are in full execution mode. There are hundreds of moving parts across 343 and Microsoft Studios that need to be aligned and coordinated—now is the time to get all our ducks in a row. While it’s been a little hectic making up for last week's snow days and going through these reviews, it's always invigorating to be able to get the game in front of folks who aren't staring at it every minute of every day. I do look forward to getting back to our normal routine of game-building, playtesting, and general creative rabble-rousing. More on this later.
Oh—did I mention that my favorite hour this week was our music review? Magic....